What's the plan for Slipstream RX after 1.0?


Response to Slipstream RX has been quite positive so far! I'm honestly very surprised, up until recently I didn't know there were many other major racing TTRPGs. But I’m still very glad people are interested in zoomy race car space game.
Afterwards, I injured my arm and had to take a couple-month break, but now I’m healing up and getting back into the flow, and so development is continuing.

Slipstream RX 1.1 is coming, but that's not the main priority on my to-do list right now!
Updates for the core Slipstream RX rulebook are mandatory, of course. There are things that need clarified and a few mechanics that need refined. But more important to me is expanding its functionality and what Slipstream RX can do.
I’d like to work on some splatbooks for Slipstream RX to get it to be able to do more--people in the Discord server are already aware that I’ve been working on World of Slipstream RX, a splatbook for GMs that want to host long-term campaigns and/or shared universe/west march settings. Maybe I can come up with another one afterwards? A lot of people have asked about being able to use items, a la Mario Kart

...Whew! Talking about this stuff is kind of a different change of pace! Tabletop RPG development is different from mod development or other game development. With other things, I can post a screenshot, a sprite, a bit of pixel art, or video of something in action. With tabletop RPG, all I can say is what I’ve been working on and what I’d like to do next.
In some ways, it feels less like a status update and more like a blog. Which I guess is good, because I'm excited for what happens next. Game development is fun!

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